in the end, I'm looking fir a viable way of doing in-place animation in Blender and getting the root motion to be properly applied in Unity. Rather than try to type everything I tried here, I have put together a short 8 minute screencap walking through the exact steps I took to replicate the issue in Blender 2.7 and Unity 5.īasically, the "Apply root motion" option does not work as expected (or at least as I expected). However, given a scenario such as a chess game, where you'd want to play an animation of the chess piece moving forward, then when it stops you'd want its root position updated so the next animation that played would start from the new "square." Note that this is just an example, and that the same requirement could be in place for a person doing a ground roll, a blobular mass moving forward, etc. So I realize the common way for animations to be done is in-place with sliding feet, then control the animation playback to coincide with the character's feet, etc.
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