![]() ![]() ![]() It's a hybrid, which means it's good at being both a base and a vehicle, but it's not the best at either of them. The cyclops is one of the biggest pilotable vehicles in the game, proving to be not only a good mode of transport, but also proving to be a well functioning seabase. With the modules however it's a 5-star, best of the best, must have vehicle". ![]() Sure, you can change that with modules, but without them it's a 3-star vehicle for me. Although the downside comes when you realize how big, kinda slow and energy consuming it is when you turn on the engine. "The cyclops as a vehicle acts like a moving habitat, it has some lockers and a moonpool pre-built inside it and space for building fabricators, beds, chairs and stuff of that sort. Seabed (Crash Zone: Back of Aurora) Mushroom Forest and Wrecks (Sea Treader's Path NorthWest Mushroom forest)ģx Plasteel Ingots 3x Enameled Glass 1x Lubricant Advanced Wiring Kit 2x Leadģ0x Titanium 3x Lithium 6x Quartz 3x Stalker teeth 1x Creepvine Seed Cluster 3x Gold 2x Table Coral Sample 2x Silver Ore 2x Copper Ore 2x Lead Speed/Energy consumption (ahead standard)Ĭyclops hull fragment Cyclops bridge fragment Cyclops engine fragment ![]()
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